Posted by Tim on September 21, 2009
Creating A Massive MMO: A Look At Development Teams

Creating A Massive MMO: A Look At Development Teams

When it comes to game development, says Dalton, “For any game these days, we have very large teams. For MMOs, in particular, we have a lot of stuff going on. Everything everybody does is challenging. Producing the art, source code… [More from Gamasutra]

Christian Nutt over at Gamasutra delved into how development teams come together on such a massive project. And when it comes to games, it doesn’t get much bigger than an MMO! The article uses SWTOR as a case study.

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