Posted by Tim on September 27, 2009
SWTOR Blog Post Roundup

SWTOR Blog Post Roundup

GamesRadar describes gameplay in SWTOR:

Story’s all well and good, but how does it play? The answer is very well, right from the off. Your attacks are mapped to the number keys so, if you’re playing as a Sith character (as we did), 1 is your standard lightsaber strike, 2 is a harder melee strike, 3 can be used to jump in from above or from a fair distance away, 4 impales your target, 5 hits many foes all around you and 6 is the famous Force Choke, which is time limited, but leaves your foe clutching at their throat, ready to be impaled.

Massively is geeking out about the Threat of Peace update:

Well, that and we’re told they’re working on another big announcement for next week’s update, which is sure to send the Star Wars: The Old Republic fan-base into another string of vociferous nerdgasms.

TOROZ isn’t convinced about the “heroic” nature of SWTOR combat:

Every time you read through or watch a Bioware interview they always talk about how “heroic” their combat is going to be along with all the “heroic” action. I think the story is heroic, but as for the combat shown, it’s not so heroic. I’ll break it down and go through some of the issues I feel need to be addressed.

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